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In most small to medium studios, the developers themselves have to do the testing. They organize a chunk of time where everyone installs the latest revision to play through for 2 hours or more. Your goal is not to have fun, but to try out every crazy move imaginable that a user might do. That way the player's character won't get stuck in the side of a cliff when trying to climb over the "insurmountable" mountain that's merely part of the background scenery. And to think that Sony wants to make a reality TV show about this...
2 comments:
A friend of mine has a 16 year old boy who doesn't do sh*t at school. He now needs to make some career choices and told his mother that the only thing he wanted to do was... yeah, right: video game tester.
I sent her your blogpost, thanks!
Haha, I hear a lot of high school boys say that. It's not so fun when a) you don't have a choice in what you play and b) you're playing the same levels over and over to try to break the game.
Another similar job is being a moderator for a game like World at Warcraft. Sure, you're infinitely powerful, but you spend all your time taking care of bad-mouthing kids.
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